Dxvk anti aliasing. 4) in your gta iv steam launch options add the line: -availablevidmem 4096. Dxvk anti aliasing

 
 4) in your gta iv steam launch options add the line: -availablevidmem 4096Dxvk anti aliasing  Các loại Anti-Aliasing - Các loại khử 1

Click on the Environment Variables radio button. Since this does not play well with anti-cheat, the pipeline compiler was changed to be synchronous. does anyone know why this happens? the screen glitches using the latest version of dxvk but only when i use virtual super resolution as a form of anti aliasing. Tools such as Steam Play, Lutris, Bottles, Heroic Launcher, etc will automatically handle setup of dxvk on their own when enabled. 1 Vulkan-based implementation of D3D9, D3D10, and D3D11 for Linux / Wine is now available with new features and improvements for all of you hardcore gamers out there. I'm using patch 7 for mods only. Anything that runs on DirectX 11 is a good candidate to test out. Press the "New" button on the bottom box labeled "System Variables". TAA (Temporal Anti Aliasing) implemented with a . The new release comes with a warning, that future releases will require newer Vulkan extensions so you will need very up to date drivers to keep using it. Aliasing occurs because unlike real-world objects, which have. e. I don't think it would be realistic to think that DXVK will ever be perfect and flawless. The best way to anti-alias a game like this is using a temporal method, which is something I always wanted to see in S. So instead we gotta look elsewhere. E. TheDeeGee Ancient Guru. NVidia Anti-Aliasing Guide (updated) Discussion in 'Videocards. ok,try to reduce view distance and environmental detail to 8 (since from 8 to 10 is 20 yards LOD and sucks a good chunk of cpu power) also on advanced options check. For Temporal AA, there is a trade off between fill speed of the effect and quality, the higher the value you use. For a simple anti-aliasing filter, often times a simple single-pole passive RC filter is acceptable. dll in the same Win64 folder. 9. 0 and 1. NVIDIA RTX 4070 Ti. If it doesn't work it may be because of drivers, I read on RDR2 forums many users had. Config file name will be dxvk. Videocards - NVIDIA GeForce Drivers Section. cd /usr/share/dxvk/Running a DirectX Game on Vulkan | DXVKWanted to cover this for a while! DXVK: Async (better): a text file, name it dxvk. clampLodBias TRUE: Print-01 Print-02 #UPDATED: 2023-Abril-29 Experimental Smoothy v3. 2023-11-08 : Undefeated, Great Looking Upcoming Action Game at the TGS 2023. MSAA primarily looks at areas that are issue-prone, like the edges of geometry. It is also possible to use Reshade Fx shaders. So yeah, DLSS 3. The following titles have async enabled by default. The SSAA11 DirectX 11 sample demonstrates some of the ways in which to reduce scene aliasing without using a post process technique. The introductory video can be skipped with any button on the Steam Controller. Appendable Google Sheet here. Do NOT use MAX and disable V-SYNC. However, you can set the resolution in the graphics settings to a resolution. dll file to replace default anti aliasing method with TAA. There have been updates, some contributed by myself, but there all were improving robustness. The usual FXAA used in ENB tends to blur too much of the entire texture. What I think you're referring to is an "anti-cheat" program. To get rid of these jaggies, the Anti-Aliasing setting was introduced. dll. T. Since DXVK 2. Next to Antialiasing - Setting, you have: 2x. Turn it on on the drivers if you want the sharpness filter effect, the in-game FFX option is a resolution scaler. txt. This release of the game. It's 100 Hz gsync so anti aliasing all identical but the fps limit is done a bit differently. 3 (on Intel Arc) and improves comp. One advantage of an active filter is that for multi-order filters, the operation of the filter is less sensitive to the values of the external components, in particular, the 'Q. It is removing/recuding aliasing, flickering, shimmering with minimal performance impact. Which leads me to point 2: Using nvidia-settings to force vsync, anti aliasing or anistropic filtering for games played via Steam in general, Steam Proton doesn’t work. This may give less CPU overhead compared to the game's own Vsync implementation. Then you call: vtkwidget->GetRenderWindow ()->SetMultiSamples ( 4 ); I hope this casts some linght on MSAA usage. Happens when you turn on anti. smaa looks kinda ok for the edges,but it is very blurry,even for 2d text and things like that. 4 Black square shadows; 8. This can lead to Moire patterns and false color in the image. Anti-aliasing (AA) MSAA up to 8x. 8. Back to Threads Reply to ThreadAnti-aliasing solves the problem of aliasing in video games. 2 FPS) Vulkan Examples,. You can also use the nVidia Control Panel. You can get rid of aliasing problems with only 100% resolution scale in game. Currently, the build in effects are: Contrast Adaptive Sharpening. This multilevel chainloading is not recommended though as ENB has its own built-in antialiasing and custom shader effects. 1\x32) and drag & drop "d3d9. This tutorial fix choppiness and stutters in GTA IV. GPU: GTX 650 (Stock Clock) Driver: 440. github","path":". The numbers refer to the number of color samples being taken, and in general, the higher the number, the. Microsoft's DXGI with DXVK's D3D11, which obviously will not work, and which is again not something we can fix in DXVK. This, combined with DXVK, would also allow DirectX Windows games to run very fast on Nvidia cards with nouveau. This goes for games running via DXVK and for games using OpenGL via PROTON_USE_WINED3D=1 %command% launch command. This helps to keep performance more consistent and. dxvk-cache and by default it is created/modified by DXVK in game folder where GTAIV. - Massively improved performance with Anti-Aliasing (MSAA) on AMD. Notes. Given this history, I find it highly unlikely for it to require any change that isn't as simple as a sed command. Windows Games Running on Batocera This is a community-maintained list of Windows games tested on Batocera, what version of Batocera it was on and if any tweaks/issues were present. NOTE: DLSS, NVIDIA LOW LATENCY AND RAY TRACING IS DISABLED. You can use left gpu power for higher graphic settings or anything you. I cannot select the correct native resolution when using dxvk. gz file, put d3d9. Setting Anti Aliasing to medium fixes the missing FX. DXVK 2. Extract the contents of the dxvk-*. The problem of jagged edges technically occurs due to distortion of the image when scan conversion is done with sampling at a. Edit: EQAA also smooths transparent. There's simply a cost to translating calls. Quote from sjain. 8/11 of the methods listed will not work with DXVK. How to Easily fix Anti Aliasing (TAA) in Final Fantasy XV Windows EditionDownload ReShade | XV High Resolution Pack Comparisonof games today use deferred rendering and you can't use Radeon's MSAA setting. 5x for it to be bearable. 1. In DSP for audio, I understand what Aliasing is (fixed with an anti-aliasing filter), but there is also something called Imaging (fixed with a reconstruction filter). · To disable built-in ENB antialiasing you must set EnableEdgeAA=false in enbseries. enableHDR = True" to activate the setting. The rasterizer still generates (most of) its rasterization data for each sample. The PlayStation 3 had support for a few anti-aliasing techniques such as MSAA and CSAA for which support was previously not present in the emulator. Open Up-----Hello everyone welcome to another how-to video, today I will be breaking down. To remedy this problems I started to use these launch flags and lock to 45FPS, locking to 75FPS or higher cause some minor issues on. Pick the latest version, and then download it by clicking on a file with . 4. For now it seems that a good amount of games do actually run better. This is why most modern types of AA either rely on a shader which passes over the final render target and does sampling but since you don’t have information about the geometry* you have a blurred picture or temporal AA in. 5 FPS vs 24 FPS] Sword Art Online Hollow Realization (Teleport Gate Plaza, full details, anti-aliasing off): [13 FPS vs 45 FPS] Moreover: Tomb Raider 2013 scene with tesselation enabled is black (on old nvidia shader compiler graphics is corrupted, but visible)Wine GOG w/DXVK version last published 2 years, 10 months ago - 64 bit OS recommended in order to not run into out of memory errors with DXVK. Se debe a que MLAA elimina los bordes irregulares difuminando la imagen y mezclando los píxeles de forma similar a FXAA. AMD SuperSample Anti-Aliasing (SSAA) Sample. Like most games that upgrade to dx11 that implement real AA methods like TAA, SCS should have done the same, but instead they replace one crappy AA effect with another lol. 7. ini. Here's one of the most important parts; Antialiasing - Mode, make sure it's set to 'Override any application setting'. 2) create a new txt document and add the lines: dxgi. So, in the zip you'll find the reshade-shaders folder that you can simply extract into your game bin folder after installing DXVK and Reshade. Back to Raceroom after some time off, only to find that my NVidia Inspector Anti Aliasing settings evidently aren't being applied. It's literally just a different version of DXVK. 8x msaa + transparent msaa enabled. CMAA - Super Sampling (whole object) Smart Rendering, Pattern Recognition to lighten load. Just for example, let's assume there was an extremely fine white line across the image. Implementing these anti-aliasing techniques saw significant roadblocks early on due to the vast difference in implementation of these techniques between the PlayStation 3’s RSX. 3. The game's own AA solution does work normally, but can't be enhanced with SGSSAA, HSAA, OGSSAA or even HBAO+. Game looks like crap without it and I have high end pc. 10-mac-async. dll file to replace default anti aliasing method with TAA. The game runs very smooth now and looks nice. 1; Apitrace file(s). 0N, and it looks great, however I am having trouble with AA. This happens on both wined3d and dxvk with AMD and NVIDIA it seems. 2. First of all let me explain what SMAA is. This goes for games running via DXVK and for games using OpenGL via PROTON_USE_WINED3D=1 %command% launch command. 7 Temporarily freezing during. 🖱️Links🖱️DXVK: Afterburner: h. I recently bought GTAIV for PC to satisfy my GTA needs until GTAV comes out, if it does. tar. Those using DXVK on Fedora or OpenSUSE must use Winetricks to execute the setup_dxvk. This may or may not apply to. After testing a successful benchmark, I added Anti-Aliasing to my game settings. tar. I do agree some other anti aliasing methods could be nice, but not necessarily DLSS or FSR, rather something. I'll close this issue, since it seems that nobody has any problems with async on multiplayer games, and it might be a useless issue anyways, if newer versions of DXVK are going to potentially replace it (with a few rare. Enhanced Subpixel Morphological Anti-Aliasing. org and learn how to get it working on your OS. txt, 2) effect. One of the DXVK dev posted that they don't use the old ASYNC patch because it causes mis-renderings that were hard to diagnose, but that was years ago. 2 Field of view (FOV) 5 Input; 6 Audio. 3D color LookUp Table. DXVK-"solution" for Stray. Where aliasing problems can occur on edges,. And indeed it fixed the init of Reshade and it looks like its. Then put dxvk. conf, and add d3d9. ini and are happy with the results/FPS, don't use this. Anti-aliasing (AA) SSAA available through built-in scaler. I was not a fan. It is also possible to use Reshade Fx shaders. I have to use normal supersampling and set it to 1. 5 FPS (32. A Proton-esque environment - comparable to Valve's software layer efforts with Steam Deck - is capable of translating and running the latest DirectX 12 Windows titles on macOS. But you can use a tool called SweetFX to smooth out some of the jaggies. 11. Definition. Now, DXVK supports D3D9 up to D3D11, so why only D3D9 is supported by this option, one could ask. Anti-Viruses often tend to scan DX11 files created every time the game goes through a loading screen 'on the fly'. PostProcessAAQuality console variable. exe. Codeweavers revealed in a blog post that Apple has chosen to base the Game Porting Toolkit on their CrossOver source code. The first reason is because the optical low pass filter (OLPF) and sensor are often glued together to help with flare issues, making this operation impossible for many cameras. 21; DXVK version: v1. 8/11 of the methods listed will not work with DXVK. 1 week ago. Vertical sync (Vsync) 60 FPS: Capped at 30 FPS. Then put Anti-aliasing FXAA "ON" and apply. Disable anti aliasing in game preference to make depth buffer works. I prefer the non-TAA look, but that comes with completely disabling anti-aliasing in the game. How to launch the OMSI 2 Editor by Nik. The game is using the default TAA implementation from UE 4, but can be switched over to the newer TAA algorithm with console commands. Msaa and Ssaa need to much performance,that's why I wanna use post processing. The game engine used in GTA IV doesn't feature any anti-aliasing thus why you see those "weird" jaggy edges and black patched lines especially in daylight shadows and in. dll from the x32 folder and paste it in the game's executable folder (<path-to-game>). the one you see on the screen, to be multisampled, as well as the depth buffer. Additionally, due to how the title implemented GPU checks, the game will refuse to launch on any system using Intel. If you're using DXVK (which I recommend),. Using the AA fix does help out with some issues but resolve is pretty rough. SMAA means Subpixel Morphological AntiAliasing, it is a new technique of AA derivated from Morphological AntiAliasing. Turning it on in Nvidia control panel doesn't work. The blizzard Anit Cheat Engine may be banning. 100%, but i think I found anti-aliasing for me, FXAA. GTA IV is one of the most buggy game in PC, it is buggy on Windows, still on Linux. 7 FPS - 97. tar. So I tried fxaa and smaa. L. Meredith Johnson, QA and CrossOver. conf, and add d3d9. Antialiasing in GTAIV PC. I only get this issue when the games antialiasing is se. With DLAA, and also DLSS, there is extreme ghosting/trailing. 48. In "variable name" type in DXVK_ASYNC. On DirectX 11, try DXVK on AMD cards as NVIDIA cards have superior support for DirectX11. Anti-Aliasing mode: override application settings Anti-Aliasing method: multisampling I have a rx580 8gb and it runs it pretty well. 4. Here is a comparison in the context of jagged edges: With no. Performance was also much worse across the board. It is removing/recuding aliasing, flickering, shimmering with minimal performance impact. 0. But yes, DXVK is better than Gallium 9 by far. dll file to replace default anti aliasing method with TAA. dll and dxgi. 1. Keyboard and mouse State Notes; Remapping: Mouse acceleration:SMAA anti-aliasing is a low cost solution for eliminating geometry aliasing (and other jagged edges) that looks sharper than FXAA/TXAA and can result in better performance. Enhance Application Setting - Enhances the anti-aliasing of a game (e. Gallium 9 is only DirectX9, so I mean, you have no choice for DX10/11 games. They appear to shimmer when you just move around. SSAA, also called “full-scene anti-aliasing” (FSAA), is commonly used to process photorealistic images. AntiAliasing with DXVK problem. That says a lot in my opinion. exe and selected Set Priority to Normalartos0131 • 3 yr. 9. dll from DXVK on GitHub into C:Program Files (x86)SteamsteamappscommonBeamNG. - Added controller glpyhs to the main menu when using a controller. Then create a config file in the directory that contains dxvk-async dll's ( thing you extracted above ) and game exe. Nothing wrong with that of course, but I wanted to discuss more in-dept if we really want to keep it in there. In digital signal processing, spatial anti-aliasing is a technique for minimizing the distortion artifacts when representing a high-resolution image at a lower resolution. Enhanced Subpixel Morphological Anti-Aliasing. More on that on their driver page. 0 for the dxvk Version 1. 25. You can even increase the resolution to see if it can maintain 30fps or just activate some fancy settings, like ambient occlusion and anti-aliasing. conf' add the line 'd3d9. 1 and Proton-GE-7. Sprite edges only for pixels touching one of the texture's edges. YungMushrooms • Rogue • Additional comment actions. Is there any mod or something? Since the ENB doesn't work with the latest steam version. Vulkan is a newer graphics API that is more efficient. 0. There are several different methods (algorithms) of Anti-Aliasing which can be applied to OMSI 2. Yeah, AA is used to smooth out edges. The key feature of DXVK 2. I always use 8x to know if it applied (fps going down massively and/or gpu load increasing a lot). maxFrameLatency = 1 to it to avoid or reduce occasional frame skipping and stuttering; Add d3d9. DXVK also works on a per-prefix basis, so the compartmentalization that Lutris brings also makes it much better suited for this sort of thing. One is that anti-aliasing solutions are a lot more interesting than I was expecting and another is that it seems like there is a knowledge gap for information on these methods and associated technologies. 3 Anti-aliasing (AA) 6 Input; 7 Audio. waratte • 4 mo. ) 2. In other cases an active filter (i. Fast Approximate Anti-Aliasing. Disabling TAA is the lesser of two evils. the exe file which is ffxiii. 4x. For the screen tearing bit, how would I go about doing that? I have the d3d9 and dxgi files so dxvk is installed but I don't see a way to edit them. Wolfenstein New Order seems to have texture aliasing like there's no anisotropic. If I have file explorer opened I can see that DXVK makes a LaunchGTAIV_d3d9 file so the game technically. dll and dxgi. General settings. Anisotropic filtering on Linux/Wine with DXVK; If DXVK is installed in the wine prefix used to play the game, you can override the anisotropic filtering level using a configuration file. e. 6 Can't install the retail version on Windows 10; 8. a game might use a legacy/deprecated instruction or whatnot that can be caught by one of the other API wrappers in DXVK; this will help prevent the game from crashing. Its because you have another anti aliasing enabled probably, disable SMAA from game settings and disable. 8xSGSSAA however looks fine for the most part. It also needs to have VSync (in the game options) at either ON or OFF, if set to Alternative it's utterly broken. You probably know that stutter with DXVK before, it is all gone now. gz file with 7zip or WinRAR. I used the level She Came from Outerspace for benchmarking because it's one. And I opened anti-aliasing in DXVK settings, but it also doesn't work. exe If you get stuttering that you don't normally get, get a copy of dxvk. 2. The new DXVK 2. MSAA (Multi-sampling Anti-aliasing) MSAA (Multi-sampling Anti-aliasing) hay còn gọi là Khử răng cưa đa lấy mẫu - một trong những chế độ khử răng phổ biến nhất. . Death Stranding has a really terrible AA implementation and aliasing still shows even in 4K. Super-sampling is the best form of anti-aliasing but is also very demanding. conf. 0 so far is really awesome! 👍🏻 It fixes the glitches on D3D9 that were present with 1. DXVK is a Vulkan-based graphics API translation layer for Direct3D 9/10/11 developed for running 3D applications on Linux using Wine. 5. For example in games like STALKER Shadow of Chernobyl, the engine has a problem that creates massive stutters around campfires and dense vegetation, that can be easily avoided in DX9 by enabling low latency / render queue reductions in both AMD and Nvidia control panels, same goes for anti aliasing, which does not work in DX9 from the. Depending on what GPU you have you could try 4x resolution scaling via Nvidia control panel DSR option. 2 release sounds like quite a big one, and just shows how awesome open source is. DXVK is a wrapper that allows DX9/10/11 games to run in Vulkan, This can massively improve performance and reduce CPU overhead. OK, I found out that, for Assassins Creed Origins , DXVK needs to be at borderless window, same resolution and refresh rate as in use for desktop. Here comes the cool part which will be relevant to you people; it also works pretty well on Windows. bms. This is only useful if the game actually. It is so good optimized that in fact increases performance for some games (in this case GTA IV). I hate fxaa,it looks worse than no aa. The game allows me to select a max resolution of 1600x1200 at 100hz for some reason, not allowing me to go any higher in resolution nor refresh rate. 2 Fix stuttering; 8. Then put it in the GTA folder with the dlls. CPU load: 40-60%, similar on all three runs. driveBin64. I have instelled iCEnhancer 2. Go to Document Properties (Ctrl + Shift + D). Creating a DXVK config file in the game directory. The game's D3D11 renderer is also worse optimized for AMD, which is spoofed also for Nvidia cards with DXVK by default. Messing with files and manipulating APIs may accidentally trigger anti-cheat. Happens when you turn on both anti aliasing and post processing in the game. Antialiasing with DXVK and GTA IV. 0x it doesn't go away, and on foot fps drops from 70+ to 15-20 if I go over 1. This commonly affects games with anti-cheat systems, such as Genshin Impact. 2 version, which isn't very nice honestly), but what says a future build of DXVK couldn't break the game?. In this case, SMAA T2x and the Filmic versions of both SMAA options are removed, decreasing image quality by a noticeable degree at 1920x1080. This means that games that use DXVK can often run faster and smoother on Linux or Windows than they do on Windows alone. Something worth mentioning before we continue: if your PC is capable of producing consistent 60 FPS gameplay at 4K on a 27-inch monitor. Software information STALKER: Clear Sky (20510) Black screen or distorted screen. The mod you were looking for couldn't be found. It can be so awful that you have to use DXVK just to make it fun to play. dll and dxgi. enableAsync = true. exe;. The best way to anti-alias a game like this is using a temporal method, which is something I always wanted to see in S. . Once it's ready and in a new. 0. I always loved this Game and enjoyed the Beautiful Graphics, but I hated the Jaggy Lines, for me it was unbearable for my eye, due to no Anti-Aliasing setti. Fast Approximate Anti-Aliasing. (the rest of the graphics settings can be off or low) Ran the game with DXVK_HUD=1 DXVK_LOG_LEVEL=debug VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_standard_validation WINEARCH=win64DXVK 1. MSAA does not anti-alias textures. This is what's used in Steam Play Proton, to help get Windows games running nicely on Linux. In general with radeon and ryzen, you'll want to a: have fresh kernels b: have as fresh Mesa and dxvk as humanly possible. 위신호 제거 (僞信號制擧, 영어: Anti-Aliasing 안티에일리어싱[ *], 줄여서 AA )는 높은 해상도의 신호를 낮은 해상도에서 나타낼 때 생기는 계단 현상 (깨진 패턴)을 최소화하는 방법이다. DXVK version: 1. Anti-Aliasing = Off; Note: Turn off Anti-Aliasing to reduce graphical artifacts Conclusion: Darksiders II runs much better with DXVK implemented. Note: Make. gz archive from: Doitsujin's DXVK. TAA is quite controversial because it has massive drawbacks, such as ghosting, motion blur, and a. Open the setup exe again, install EAC, then close the window. MSAA đều được coi là các hình thức Khử răng cưa truyền thống. Even the D3D9 option doesn't really "force MSAA", it only forces the swap chain image, i. You can get rid of aliasing problems with only 100% resolution scale in game. You might also have to switch Anti-aliasing control to "enhance the application setting" and select what level AA you want (ie 4x). First and foremost, make sure your graphics card. Anyway, the reason why such an option doesn't exist for D3D11 is because it simply isn't practical to implement this in a useful way. If the launcher of the game crashes, add -NoLauncher command line argument or run Borderlands2. If you need help getting Lutris set up, check out our Lutris guide. DXVK 2. Notes:-Using latest DXVK for Vulkan instead of. D9VK 0. 0 and. A list of console commands can be found here. You can use left gpu power for higher graphic settings or anything you. 5u to be more specific. ini. Perhaps the underlying Linux calls just work better than the Windows calls. Vulkan is not a silver bullet, just sayin. None of them has changed the functionality itself. Reshade is now working with latest DXVK master. I have recently discovered that SGSSAA (Sparse Grid Supersampling) is working for some reason. An incomplete version of the game was released as a free standalone mod on September 14, 2012, and consisted of only the earth-bound chapters of the campaign, and no multiplayer mode. It can, however, be applied to OMSI 2 (Windows/Linux) which results in stability improvements and can result in a potential performance boosts. I don't use anything like Vulcan/dxvk that many people use. Anisotropic filtering on Linux/Wine with DXVK; If DXVK is installed in the wine prefix used to play the game, you can override the anisotropic filtering level using a configuration file. Some scene - 82 FPS. dll inside x64 folder: Now run the game as usual and go to Settings: And disable Motion Blur to 0: *If you want to gain a few FPS, I recommend to use Anti Aliasing TAA (instead of NVIDIA DLSS). 4070-ti ARGB - PNY. It is not CPU hungry and works without significant fps degradation even on 2-core Athlon X2. Install DXVK; Install DXVK to <path-to-game>GTAIV. Also AMD software, which actually can make the game look better (with better texture filtering and anti-aliasing), can't be used with Vulkan. Fir lost option you have reshade plugin to compensate. 3. stutters a lot from case to case. 2 Use DXVK to run the game on Vulkan (possibly performing smoother on modern systems) 4 Game data. MSAA only works with classic-style forward renderers, and most newer games use newer techniques. We still render to multisampled images. However, DXVK refuses to work on GTA Connected, the game wont even open. Also at least I had some FPS issues with it dropping below 30 FPS constantly until I turned Shadow Quality to medium instead of high, everything else maxed (AA still at medium). x or earlier! Unpack . You can use left gpu power for higher graphic settings or anything you. You can use left gpu power for higher graphic settings or anything you. This antialiasing method is very simple and uses older Sweetfx that is based on injectSMAA. Running your DirectX 9/10/11 games in Vulkan. It stands to reason that anti-aliasing technology aims to resolve this jagged-edge problem. Do the following twice. In order to remove DXVK from a prefix, run the following command:Multisample Anti-aliasing. Disabling TAA is the lesser of two evils. 10. 디지털 샘플링에서 샘플링 주파수가 원본 신호의 최대 주파수의 2배 보다 낮은 경우, 인접한 스팩트럼이 겹쳐서 출력이 왜곡되는 현상을 계단 현상 (에일리어싱, Aliasing). On Windows, it's hit or miss depending on the game, but doesn't hurt to try since it's just a matter of "drop a DLL in the game's folder". It is also highlighted that recently identified bugs in Direct3D 9 implementation have been fixed and small optimizations for performance and memory consumption have been added. 3 version and that made the game run with the maps working properly. This works for both linear and nearest-neighbor filtering.